Blog & News

[Threshold] Battlecards 2.0

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A LOOOOT of work has gone into the new version of Battlecards. I want to start with a preface, here, though.

Battlecards came out in 2009. Over the next couple of years I observed that Battlecards were not really being utilised and disappointed, I decided to turn off the drops. Then, at a ThreshCon, it was stated by a couple of people enough that they missed Battlecards and even Aristotle said that people had mentioned to him that they wanted the drops back.

To say the least, I was dubious. A lot of effort had gone into Battlecards, but, I do believe that a system is only as good as its use. If you’re not using it, I don’t see the need to maintain it. The game is littered with different ways in which people can divert themselves and if this isn’t being used, I don’t really see the point in maintaining it. But, I turned the drops back on. I even made a few enhancements to it. I created card shops where people can buy cards, card packs, level up their cards, even, at the sorberus. I guess people started using them a bit more, but I don’t really grasp that they see much use, at least not in terms of the investment put into them.

I thought about this for some time and a couple of aspects that I considered may be a bit of a drawback were that they were somewhat static and also 1v1 may not always be fun, particularly when you have a group of 6 people in a room and you’re always waiting for a duel to complete before you can participate. So, I thought some more on how I might solve those two problems and borne of those two features of the existing game, I set out to recode the game, virtually from scratch and the results are nearly here.

Battlecards 2.0 features a richer customisation of your cards; more standardisation across the cards; all card rarities are now available because, while previously a rarity only existed if an ability of feature was coded for it, now all rarities have the same abilities; you can still solo player or be a member of a team play (team sizes: 2-4); and in the future there will be the ability for clans to bank cards and raid other clans for honor.

The following document, I feel, is mostly complete overview of the new cards and what they look like, as well as what features are available. Please take a look and feel free to comment on this thread.

LINK: http://bit.ly/ThreshBattlecards

GAMEPLAY: https://youtu.be/cqcz5y4mGxA

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[Stash] March Meet Up and Bonus Weekend

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March Meet Up and Bonus Weekend
March 16 (Fri) – March 20 (Tue)

  • +20% Combat XP
  • +Party XP (+110%/+220%/+330%/+440%/+550%)
  • +1 additional resource per node
  • XP Tick Returns! Earn XP Just for being online!

Saturday Meet Up – Medallions, Merch, and Marketing!
March 17 – 4-6pm EDT

Party Favor: 2 Lemon Cookies of Mortis (Remove 10% debt each. Sell on the market for 10-20k triads each!)

We’ve been focused on pure content for the last 6-7 months, and we need to put a little time and effort into the biz side of things to pay the bills.

We are going to discuss ideas for the Medallion shop, Merchandise, and Marketing. We will share some of our ideas in a forum thread and then listen to your ideas as well.

The biz side of things is obviously important, and we want to include you all in the process of coming up with ideas players love and find exciting.

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STASH: winner of Taco Bell’s “Feed the Beta” best indie game competition.

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Feed-the-Beta-Award

We are excited to announce that STASH was chosen as a winner of Taco Bell’s 2017 “Feed the Beta” best indie game competition!

https://www.feedthebeta.com/

But the most exciting part of this is the help from Taco Bell promoting Stash and our launch.

We have access to a private forum with a group of gaming media and marketing experts they have gathered to help the winners promote their games. This includes media, twitch streamers, and youtubers with some pretty big audiences.

It is exciting and validating to have STASH chosen as a top indie game. The help they will give us promoting the game will really be huge. The toughest thing about indie game development is getting the word out. This should be a big boost in that area.

Wheee………

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Stashgiving = Thanksgiving on Stash!

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Join us for Stashgiving to celebrate Stash’s first Thanksgiving weekend!

BEGINS: Wednesday, November 23rd (~4pm EST)

UNTIL: Monday, November 28th (~11am EST)

  • +25% XP – Combat, Crafting, and Gathering XP
  • Double Party XP Bonus – Based on party size: 2: +40% xp / 3: +80% xp / 4: +120% xp / 5: +160% xp / 6: +220% xp
  • Double resource drops from nodes.
  • Pumpkin Pie: Delicious holiday food item that will randomly drop from all mob types. Max Health and Mana healing possible for level, and trains all stats!
  • Chat 2.0 – Revamped chat system with tons of new features (clickable links, emotes, and more)
  • Rolling Stone Inn – a social gathering place in Askagard with a magical hearth that provides health and mana regeneration.
  • Leaderboards – the debut of leaderboards that allow you to compete in many categories (level, crafting, gathering, and more) for all time, monthly, and weekly!

And a very special, 2 hour event during Stashgiving:

Saturday Night Stash

Saturday, November 26 from 8pm to 10pm EST.

The primary goal of this event is to get a lot of people online at the same time to get to know each other, make friends, invite people to clans, and meet people you can party with. We know this time doesn’t work for people in every time zone, but no time would so we are going with a known popular time for this first experiment.

WE WILL DEFINITELY DO EVENTS IN THE FUTURE AT DIFFERENT DAYS/TIMES FOR PEOPLE OF ALL TIME ZONES!

For this first, experimental SNS, this is what we have planned:

  • Giant Riding Pokka – Just for attending the event you will receive this unique mount that is 300% speed.
  • Stash Development Roadmap – I will share the roadmap for upcoming development on Stash. What’s coming next? What’s coming over the next few weeks?
  • Developer Q&A – Ask questions and we will do our best to answer.
  • Meet Your Fellow Players – This is probably the most important thing about this event.
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Threshgiving = Threshold Thanksgiving Celebration!

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We have a lot to be thankful for this year. We have a tremendously cool world story event happening right now that has brought back so many long time players with historic characters. That calls for a celebration.

BEGINS: Wednesday, November 23rd around 5pm EST.
ENDS: Tuesday, November 29th around 8am EST

  • 4x EXP – QUADRUPLE EXPERIENCE. We’ve never done more than double XP. This is total insanity!!!!!
  • 1/4 Lvl & Glvl Coin Training Costs. Complements that Quadruple XP quite nicely, no?
  • 2x World Drops – With PIE added to the world drops.
  • HRPT – Highly Recommended Playing Time – Monday, Nov 28 will be another HRPT with massive world story developments. DO NOT MISS IT!
  • Massive Amounts of Roleplay will be happening throughout the event. NPCs of all varieties will be interacting with players to spur along the world story. The event will also get tons of people online which will further add to roleplay opportunities.

Browser client:
http://play.thresholdrpg.com

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8 Cosmetic Armor sets in Stash

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We currently have 8 cosmetic armor sets in Stash.

  • Elementalists:
    • Teal Cloth Set
    • Chaos Cloth Set
  • Healers:
    • Cobalt Leather Set
    • Green Leather Set
  • Hunters:
    • Scarlet Leather Set
    • Forest Leather Set
  • Warriors:
    • Verdant Chain Set
    • Xornet Chain Set

Many more will be added over time, as well as many more tiers and varieties of every armor type to find in the game. At level 30, Healers gain access to chainmail, Hunters gain access to ringmail, and Warriors gain access to platemail.

In addition to different magical modifiers and armor ratings, you should be able to create your very own unique look!

If you or a friend don’t have Stash yet, you can get it right now on Steam!

Click image for full size detail.

Click image for full size detail.

 

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Our Philosophy on F2P and Microtransactions

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This was originally a section of one of our Kickstarter campaign for Stash, but it is a pretty good explanation of our philosophy on Free-to-Play and microtransactions.


Pay What You Want (PWYW)

Our Take on Free-to-Play

For over 20 years Frogdice has used some variation of this payment model. We want to make it easy for people to play Stash and enjoy playing it with all of their friends. Our philosophy has always been: “Make the game fun enough that people play long enough, and eventually the money will take care of itself.”

We have a virtual currency called Medallions that is used in Stash and other Frogdice games. Medallions can be used to purchase a wide variety of completely optional things. The Medallion shop is primarily for cosmetics, convenience, and customization. Anything that provides in-game power will also be obtainable by playing the game.

Examples of things you can buy with Medallions in Stash:

  • Pets.
  • Mounts.
  • Cosmetic items for your costume slots.
  • Temporary +% XP boost potions (saves time).
  • Instant teleport consumable to your BOO (saves time).
  • Decorative house items.

Things we don’t do:

  • Require purchases to continue character advancement.
  • Create intentionally frustrating things you have to buy your way out of. (like “energy systems”)
  • Bait and switch tactics or things that trick you into spending Medallions.

Ultimately, this is a matter of trust between developer and player. Our 20+ year history of using this type of model ethically and responsibly shows we do it the right way.

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Stash wiki hosted by Gamepedia!

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We are very excited to announce that the Official Stash Wiki is being hosted at Gamepedia by the amazingly talented folks at Curse.

We hope this will be a valuable resource our players will visit (and contribute to) regularly.

gamepedia_light_transparent

stashwiki

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Quick Tour of STASH video

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We put together a short video giving a quick tour of Stash that shows off combat, BOO (Base of Operations) building and decorating, and crafting.

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CEO Hartman interviewed by Kentucky Innovation Network

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Frogdice President & CEO, Michael Hartman, was interviewed by the Kentucky Innovation Network at the Idea State U pitch competition about one of his rules for success: know your identity.

 

 

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