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[Threshold] Battlecards 2.0

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A LOOOOT of work has gone into the new version of Battlecards. I want to start with a preface, here, though.

Battlecards came out in 2009. Over the next couple of years I observed that Battlecards were not really being utilised and disappointed, I decided to turn off the drops. Then, at a ThreshCon, it was stated by a couple of people enough that they missed Battlecards and even Aristotle said that people had mentioned to him that they wanted the drops back.

To say the least, I was dubious. A lot of effort had gone into Battlecards, but, I do believe that a system is only as good as its use. If you’re not using it, I don’t see the need to maintain it. The game is littered with different ways in which people can divert themselves and if this isn’t being used, I don’t really see the point in maintaining it. But, I turned the drops back on. I even made a few enhancements to it. I created card shops where people can buy cards, card packs, level up their cards, even, at the sorberus. I guess people started using them a bit more, but I don’t really grasp that they see much use, at least not in terms of the investment put into them.

I thought about this for some time and a couple of aspects that I considered may be a bit of a drawback were that they were somewhat static and also 1v1 may not always be fun, particularly when you have a group of 6 people in a room and you’re always waiting for a duel to complete before you can participate. So, I thought some more on how I might solve those two problems and borne of those two features of the existing game, I set out to recode the game, virtually from scratch and the results are nearly here.

Battlecards 2.0 features a richer customisation of your cards; more standardisation across the cards; all card rarities are now available because, while previously a rarity only existed if an ability of feature was coded for it, now all rarities have the same abilities; you can still solo player or be a member of a team play (team sizes: 2-4); and in the future there will be the ability for clans to bank cards and raid other clans for honor.

The following document, I feel, is mostly complete overview of the new cards and what they look like, as well as what features are available. Please take a look and feel free to comment on this thread.




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