Archive for 'Threshold RPG'

FROGGACON 2018 – Aug 3-5

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FroggaCon is legal now! 18 years in a row we have hosted a summer get together for our players. This year it is back to its usual time (rather than early June last year). Join us for a weekend of fun, fandom, festivities, and foolishness!

http://forums.frogdice.com/showthread.php/9364-FroggaCon-2018-Official-Info

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[Threshold] Battlecards 2.0

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A LOOOOT of work has gone into the new version of Battlecards. I want to start with a preface, here, though.

Battlecards came out in 2009. Over the next couple of years I observed that Battlecards were not really being utilised and disappointed, I decided to turn off the drops. Then, at a ThreshCon, it was stated by a couple of people enough that they missed Battlecards and even Aristotle said that people had mentioned to him that they wanted the drops back.

To say the least, I was dubious. A lot of effort had gone into Battlecards, but, I do believe that a system is only as good as its use. If you’re not using it, I don’t see the need to maintain it. The game is littered with different ways in which people can divert themselves and if this isn’t being used, I don’t really see the point in maintaining it. But, I turned the drops back on. I even made a few enhancements to it. I created card shops where people can buy cards, card packs, level up their cards, even, at the sorberus. I guess people started using them a bit more, but I don’t really grasp that they see much use, at least not in terms of the investment put into them.

I thought about this for some time and a couple of aspects that I considered may be a bit of a drawback were that they were somewhat static and also 1v1 may not always be fun, particularly when you have a group of 6 people in a room and you’re always waiting for a duel to complete before you can participate. So, I thought some more on how I might solve those two problems and borne of those two features of the existing game, I set out to recode the game, virtually from scratch and the results are nearly here.

Battlecards 2.0 features a richer customisation of your cards; more standardisation across the cards; all card rarities are now available because, while previously a rarity only existed if an ability of feature was coded for it, now all rarities have the same abilities; you can still solo player or be a member of a team play (team sizes: 2-4); and in the future there will be the ability for clans to bank cards and raid other clans for honor.

The following document, I feel, is mostly complete overview of the new cards and what they look like, as well as what features are available. Please take a look and feel free to comment on this thread.

LINK: http://bit.ly/ThreshBattlecards

GAMEPLAY: https://youtu.be/cqcz5y4mGxA

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Threshgiving = Threshold Thanksgiving Celebration!

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We have a lot to be thankful for this year. We have a tremendously cool world story event happening right now that has brought back so many long time players with historic characters. That calls for a celebration.

BEGINS: Wednesday, November 23rd around 5pm EST.
ENDS: Tuesday, November 29th around 8am EST

  • 4x EXP – QUADRUPLE EXPERIENCE. We’ve never done more than double XP. This is total insanity!!!!!
  • 1/4 Lvl & Glvl Coin Training Costs. Complements that Quadruple XP quite nicely, no?
  • 2x World Drops – With PIE added to the world drops.
  • HRPT – Highly Recommended Playing Time – Monday, Nov 28 will be another HRPT with massive world story developments. DO NOT MISS IT!
  • Massive Amounts of Roleplay will be happening throughout the event. NPCs of all varieties will be interacting with players to spur along the world story. The event will also get tons of people online which will further add to roleplay opportunities.

Browser client:
http://play.thresholdrpg.com

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Just Press Start interviews Michael Hartman about Accessibility, Community, and Charity.

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Just Press Start logoGaming website, Just Press Start, interviewed Mr. Hartman for their one hour podcast. They covered a variety of topics including accessibility, community, and charity. From the Just Press Start interview page:

Michael Hartman from Frogdice Games is my guest this time for a great discussion about the match-3/tower defense hybrid Tower of Elements (available here), and the upcoming Dungeon of Elements.  We also spend time talking about the trials of indie development, how a company like Frogdice has survived since 1996 thanks to the amazing community surrounding games like Threshold, and why charity is so important to the team.  Frogdice Games has now become one of my favorite companies, and I think after you listen to this, they’ll become one of yours as well.

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